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Found 13 articles
  • Fun Shopping: A Randomized Field Experiment on Gamification

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    2023 | Information Systems Research | Citations: 0

    Authors: Ho, Yi-Jen (Ian); Liu, Siyuan; Wang, Lei

    Abstract: Gamification utilizes game-like features to engage participants, widely implemen ... Expand

    Semantic filters: consumer behavior gamification

    Topics: gamification wireless LAN consumer behavior technology adoption user interface

    Methods: experiment experimental group survey randomized field experiment parametric test

    Theories: motivation theory self determination theory

  • Enhancing brand love, customer engagement, brand experience, and repurchase intention: Focusing on the role of gamification in mobile apps

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    2023 | Decision Support Systems | Citations: 0

    Authors: Hsu, Chia-Lin

    Abstract: Advances in and increased access to mobile technology have prompted businesses t ... Expand

    Semantic filters: consumer behavior gamification

    Topics: gamification mobile application marketing management consumer behavior affordance

    Methods: survey theory development data transformation SEM tool confirmatory factor analysis

  • Editorial Introduction

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    2023 | Journal of Management Information Systems | Citations: 0

    Authors: Zwass, Vladimir

    Abstract: We shall live with artificial intelligence (AI). Machine learning based on the d ... Expand

    Semantic filters: consumer behavior gamification

    Topics: blockchain gamification tokenomics consumer behavior electronic trading

    Methods: design science machine learning deep learning

  • Gamblified digital product offerings: an experimental study of loot box menu designs

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    2022 | Electronic Markets | Citations: 0

    Authors: Adam, Martin; Roethke, Konstantin; Benlian, Alexander

    Abstract: To augment traditional monetization strategies, digital platform providers incre ... Expand

    Semantic filters: consumer behavior gamification

    Topics: loot box digital business model digital product gamification decision making

    Methods: experiment survey design survey logistic regression factorial experiment

    Theories: prospect theory expected utility theory

  • Applying cognitive evaluation theory to analyze the impact of gamification mechanics on user engagement in resource recycling

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    2022 | Information & Management | Citations: 4

    Authors: Hsu, Chia-Lin

    Abstract: Public awareness of the need to protect the environment has been on the rise giv ... Expand

    Semantic filters: consumer behavior gamification

    Topics: gamification website self efficacy intrinsic motivation user requirement

    Methods: survey survey design SEM tool data transformation Student's t-test

    Theories: cognitive evaluation theory

  • Monetizing Loot Boxes in Gamblified Digital Business Models — The Role of Risk Avoidance and Loss Aversion

    2021 | European Conference On Information Systems | Citations: 0

    Authors: Roethke, Konstantin; Albrecht, Gregor; Adam, Martin; Benlian, Alexander

    Abstract: Digital business models increasingly utilize gamblification (i.e., the use of g ... Expand

    Semantic filters: consumer behavior gamification

    Topics: loot box digital business model user behavior consumer behavior gamification

    Methods: experiment survey statistical hypothesis test logistic regression survey design

    Theories: loss aversion prospect theory

  • Impact of Gamification on Perceptions of Word-of-Mouth Contributors and Actions of Word-of-Mouth Consumers

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    2020 | Management Information Systems Quarterly | Citations: 0

    Authors: Lei Wang; Gunasti, Kunter; Shankar, Ramesh; Pancras, Joseph; Gopal, Ram

    Abstract: Gamification has been shown to encourage contributions of user-generated reviews ... Expand

    Semantic filters: consumer behavior gamification

    Topics: gamification consumer behavior location based service mobile platform perceived usefulness

    Methods: experiment survey robustness check descriptive statistic cross sectional research

    Theories: cognitive theory

  • Gamification and online consumer decisions: Is the game over?

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    2020 | Decision Support Systems | Citations: 22

    Authors: Tobon, Sandra; Ruiz-Alba, José L.; García-Madariaga, Jesús

    Abstract: Consumption can be more than just a necessity; it can become a leisure activity. ... Expand

    Semantic filters: consumer behavior gamification

    Topics: gamification marketing management video game electronic commerce mobile application

    Methods: literature sample bibliometric analysis literature study structured literature research literature filtering

    Theories: self determination theory

  • Sharing Yet Caring: Mitigating Moral Hazard in Access-Based Consumption through IS-Enabled Value Co-Capturing with Consumers

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    2018 | Business & Information Systems Engineering | Citations: 0

    Authors: Hildebrandt, Björn; Hanelt, Andre; Firk, Sebastian

    Abstract: The quest for creating smart and sustainable cities entails various substantial ... Expand

    Semantic filters: consumer behavior gamification

    Topics: ride sharing platform business model moral hazard value creation smart city

    Methods: regression analysis method propensity score method longitudinal research time series analysis experimental group

    Theories: agency theory

  • LEARNING ABOUT AMBIGUOUS TECHNOLOGIES: CONCEPTUALIZATION AND RESEARCH AGENDA

    2017 | European Conference On Information Systems | Citations: 0

    Authors: Pillet, Jean-Charles; Pigni, Federico; Vitari, Claudio

    Abstract: Information Technologies (IT) have gradually transformed into complex digital ar ... Expand

    Semantic filters: consumer behavior gamification

    Topics: marketing management consumer behavior innovation management technology adoption bring your own device

    Methods: design artifact theory development literature study literature sample