2023 | Information & Management | Citations: 0
Authors: Lei, Chun Fong; Ngai, Eric W.T.
Abstract: This paper profiled blockchain studies in information systems (IS) journals from ... Expand
Semantic filters: loot box
Topics: blockchain innovation management systems design IS discipline database system
Methods: literature study structured literature research literature sample case study simulation
Theories: information systems theory social network theory
2023 | HICSS | Citations: 0
Authors: Mattinen, Topias; Macey, Joseph; Hamari, Juho
Abstract: The convergence of gaming and gambling has become increasingly prominent in rece ... Expand
Semantic filters: loot box
Topics: database system video game loot box esport website
Methods: structured literature research mixed method qualitative content analysis literature study archival research
2023 | Communications of the Association for Information Systems | Citations: 0
Authors: McCaffrey, Matthew
Abstract: The literature studying video game loot boxes is young but growing quickly. Giv ... Expand
Semantic filters: loot box
Topics: loot box database system video game video game addiction information system use
Methods: experiment survey personal interview self reported survey qualitative interview
2022 | Electronic Markets | Citations: 0
Authors: Adam, Martin; Roethke, Konstantin; Benlian, Alexander
Abstract: To augment traditional monetization strategies, digital platform providers incre ... Expand
Semantic filters: loot box
Topics: loot box digital business model digital product gamification decision making
Methods: experiment survey design survey logistic regression factorial experiment
Theories: prospect theory expected utility theory
2021 | Decision Support Systems | Citations: 8
Authors: Carvalho, Arthur
Abstract: The ever-increasing reliance on loot boxes by the video game industry has attrac ... Expand
Semantic filters: loot box
Topics: loot box blockchain smart contract Ethereum video game
Methods: computational algorithm design artifact design science Pearson's chi squared test of goodness of fit statistical hypothesis test
Theories: decision theory
2021 | European Conference On Information Systems | Citations: 0
Authors: Lichtenberg, Sascha; Brendel, Alfred Benedikt; Bührke, Johannes; Diederich, Stephan; Kolbe, Lutz
Abstract: ... Expand
Semantic filters: loot box
Topics: loot box gamification intrinsic motivation social media electronic commerce
Methods: survey experiment partial least squares regression factor analysis parametric test
Theories: motivation crowding theory self determination theory
2021 | European Conference On Information Systems | Citations: 2
Authors: Reinelt, Annika; Adam, Martin; Roethke, Konstantin
Abstract: Gamification has been touted as a powerful means to incite user engagement and ... Expand
Semantic filters: loot box
Topics: gamification mobile application database system information system use digital distribution
Methods: literature study classification method
Theories: motivation theory theory of affordance
2021 | European Conference On Information Systems | Citations: 0
Authors: Roethke, Konstantin; Albrecht, Gregor; Adam, Martin; Benlian, Alexander
Abstract: Digital business models increasingly utilize gamblification (i.e., the use of g ... Expand
Semantic filters: loot box
Topics: loot box digital business model user behavior consumer behavior gamification
Methods: experiment survey statistical hypothesis test logistic regression survey design
Theories: loss aversion prospect theory
2020 | Americas Conference on Information Systems | Citations: 0
Authors: Lichtenberg, Sascha; Brendel, Alfred Benedikt
Abstract: Gamification, using game-like elements in a non-game context, stands a means to ... Expand
Semantic filters: loot box
Topics: loot box gamification intrinsic motivation social media task productivity
Methods: experiment survey survey design factor analysis experimental group
Theories: motivation crowding theory self determination theory
2020 | HICSS | Citations: 1
Authors: Roethke, Konstantin; Adam, Martin; Benlian, Alexander
Abstract: Game providers are increasingly employing and selling loot boxes, which can be c ... Expand
Semantic filters: loot box
Topics: loot box business model decision making social media electronic commerce
Methods: experiment survey logistic regression statistical hypothesis test descriptive statistic
Theories: prospect theory behavioral economics expected utility theory