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Found 10 articles
  • Blockchain from the information systems perspective: Literature review, synthesis, and directions for future research

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    2023 | Information & Management | Citations: 0

    Authors: Lei, Chun Fong; Ngai, Eric W.T.

    Abstract: This paper profiled blockchain studies in information systems (IS) journals from ... Expand

    Semantic filters: loot box

    Topics: blockchain innovation management systems design IS discipline database system

    Methods: literature study structured literature research literature sample case study simulation

    Theories: information systems theory social network theory

  • Gambling in Digital Games and Esports: A Scoping Review

    2023 | HICSS | Citations: 0

    Authors: Mattinen, Topias; Macey, Joseph; Hamari, Juho

    Abstract: The convergence of gaming and gambling has become increasingly prominent in rece ... Expand

    Semantic filters: loot box

    Topics: database system video game loot box esport website

    Methods: structured literature research mixed method qualitative content analysis literature study archival research

  • Loot Boxes, Problem Gambling, and Problem Gaming: A Critical Review of the Emerging Literature

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    2023 | Communications of the Association for Information Systems | Citations: 0

    Authors: McCaffrey, Matthew

    Abstract: The literature studying video game loot boxes is young but growing quickly. Giv ... Expand

    Semantic filters: loot box

    Topics: loot box database system video game video game addiction information system use

    Methods: experiment survey personal interview self reported survey qualitative interview

  • Gamblified digital product offerings: an experimental study of loot box menu designs

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    2022 | Electronic Markets | Citations: 0

    Authors: Adam, Martin; Roethke, Konstantin; Benlian, Alexander

    Abstract: To augment traditional monetization strategies, digital platform providers incre ... Expand

    Semantic filters: loot box

    Topics: loot box digital business model digital product gamification decision making

    Methods: experiment survey design survey logistic regression factorial experiment

    Theories: prospect theory expected utility theory

  • Bringing transparency and trustworthiness to loot boxes with blockchain and smart contracts

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    2021 | Decision Support Systems | Citations: 8

    Authors: Carvalho, Arthur

    Abstract: The ever-increasing reliance on loot boxes by the video game industry has attrac ... Expand

    Semantic filters: loot box

    Topics: loot box blockchain smart contract Ethereum video game

    Methods: computational algorithm design artifact design science Pearson's chi squared test of goodness of fit statistical hypothesis test

    Theories: decision theory

  • ‘Not all Treasures are Silver and Gold’ – Understanding the Gamification Element Lootbox and its Influence on Motivation and Performance

    2021 | European Conference On Information Systems | Citations: 0

    Authors: Lichtenberg, Sascha; Brendel, Alfred Benedikt; Bührke, Johannes; Diederich, Stephan; Kolbe, Lutz

    Abstract: ... Expand

    Semantic filters: loot box

    Topics: loot box gamification intrinsic motivation social media electronic commerce

    Methods: survey experiment partial least squares regression factor analysis parametric test

    Theories: motivation crowding theory self determination theory

  • Accounting for gambling design elements: A proposal to advance gamification taxonomies

    2021 | European Conference On Information Systems | Citations: 2

    Authors: Reinelt, Annika; Adam, Martin; Roethke, Konstantin

    Abstract: Gamification has been touted as a powerful means to incite user engagement and ... Expand

    Semantic filters: loot box

    Topics: gamification mobile application database system information system use digital distribution

    Methods: literature study classification method

    Theories: motivation theory theory of affordance

  • Monetizing Loot Boxes in Gamblified Digital Business Models — The Role of Risk Avoidance and Loss Aversion

    2021 | European Conference On Information Systems | Citations: 0

    Authors: Roethke, Konstantin; Albrecht, Gregor; Adam, Martin; Benlian, Alexander

    Abstract: Digital business models increasingly utilize gamblification (i.e., the use of g ... Expand

    Semantic filters: loot box

    Topics: loot box digital business model user behavior consumer behavior gamification

    Methods: experiment survey statistical hypothesis test logistic regression survey design

    Theories: loss aversion prospect theory

  • Arrr you a Pirate? Towards the Gamification Element "Lootbox"

    2020 | Americas Conference on Information Systems | Citations: 0

    Authors: Lichtenberg, Sascha; Brendel, Alfred Benedikt

    Abstract: Gamification, using game-like elements in a non-game context, stands a means to ... Expand

    Semantic filters: loot box

    Topics: loot box gamification intrinsic motivation social media task productivity

    Methods: experiment survey survey design factor analysis experimental group

    Theories: motivation crowding theory self determination theory

  • Loot Box Purchase Decisions in Digital Business Models: The Role of Certainty and Loss Experience

    2020 | HICSS | Citations: 1

    Authors: Roethke, Konstantin; Adam, Martin; Benlian, Alexander

    Abstract: Game providers are increasingly employing and selling loot boxes, which can be c ... Expand

    Semantic filters: loot box

    Topics: loot box business model decision making social media electronic commerce

    Methods: experiment survey logistic regression statistical hypothesis test descriptive statistic

    Theories: prospect theory behavioral economics expected utility theory