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Found 23 articles
  • Flawless victory! Investigating search and experience qualities as antecedent predictors of video game success

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    2023 | Electronic Markets | Citations: 0

    Authors: Heidenreich, Sven; Handrich, Franziska; Kraemer, Tobias

    Abstract: In recent years, video games have been on the rise as entertainment goods, leadi ... Expand

    Semantic filters: video game industry

    Topics: video game database system ease of use internet technology missing data

    Methods: regression analysis method computational algorithm longitudinal research descriptive statistic statistical hypothesis test

    Theories: information theory

  • Loot Boxes, Problem Gambling, and Problem Gaming: A Critical Review of the Emerging Literature

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    2023 | Communications of the Association for Information Systems | Citations: 0

    Authors: McCaffrey, Matthew

    Abstract: The literature studying video game loot boxes is young but growing quickly. Giv ... Expand

    Semantic filters: video game industry

    Topics: loot box database system video game video game addiction information system use

    Methods: experiment survey personal interview self reported survey qualitative interview

  • More than watching: An empirical and experimental examination on the impacts of live streaming user-generated video consumption

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    2023 | Information & Management | Citations: 0

    Authors: Zhang, Yuan; Hua, Lei; Jiao, Yue; Zhang, Jie; Saini, Ritesh

    Abstract: Live streaming user-generated video (UGV), a nascent format of crowdsourced cont ... Expand

    Semantic filters: video game industry

    Topics: video streaming service digital service marketing management organizational value crowdsourcing

    Methods: experiment survey parametric test Student's t-test nonparametric test

  • Innovate or game over? Examining effects of product innovativeness on video game success

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    2022 | Electronic Markets | Citations: 11

    Authors: Handrich, Franziska; Heidenreich, Sven; Kraemer, Tobias

    Abstract: In recent years, the video game industry has invested significant amounts in the ... Expand

    Semantic filters: video game industry

    Topics: video game innovation management internet technology website missing data

    Methods: partial least squares regression structural equation modeling statistical hypothesis test expert panel PLS tool

  • Bringing transparency and trustworthiness to loot boxes with blockchain and smart contracts

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    2021 | Decision Support Systems | Citations: 8

    Authors: Carvalho, Arthur

    Abstract: The ever-increasing reliance on loot boxes by the video game industry has attrac ... Expand

    Semantic filters: video game industry

    Topics: loot box blockchain smart contract Ethereum video game

    Methods: computational algorithm design artifact design science Pearson's chi squared test of goodness of fit statistical hypothesis test

    Theories: decision theory

  • Manufacturer’s “1-Up” from Used Games: Insights from the Secondhand Market for Video Games

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    2021 | Information Systems Research | Citations: 0

    Authors: Kim, Antino; Saha, Rajib L.; Khern-am-nuai, Warut

    Abstract: In contrast to industries of other types of information goods, the video game in ... Expand

    Semantic filters: video game industry

    Topics: IS economics network effect price management video game consumer surplus

    Methods: survey

    Theories: game theory

  • Have We Crossed the Uncanny Valley? Understanding Affinity, Trustworthiness, and Preference for Realistic Digital Humans in Immersive Environments

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    2021 | Journal of the Association for Information Systems | Citations: 27

    Authors: Seymour, Mike; Yuan, Lingyao; Dennis, Alan; Riemer, Kai

    Abstract: Developers have long strived to create virtual avatars that are more realistic ... Expand

    Semantic filters: video game industry

    Topics: virtual reality artificial intelligence user interface technology adoption information system use

    Methods: qualitative interview survey mixed method field study theory development

    Theories: uncanny valley theory

  • Generativity Tension and Value Creation in Platform Ecosystems

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    2019 | Organization Science | Citations: 102

    Authors: Cennamo, Carmelo; Santaló, Juan

    Abstract: Platform-based technology ecosystems are new forms of organizing independent act ... Expand

    Semantic filters: video game industry

    Topics: user satisfaction digital platform digital ecosystem innovation management value creation

    Methods: descriptive statistic instrumental variables estimation robustness check econometric modeling theory development

    Theories: action theory lemon market theory

  • “Level Up”: Leveraging Skill and Engagement to Maximize Player Game-Play in Online Video Games

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    2019 | Information Systems Research | Citations: 0

    Authors: Huang, Yan; Jasin, Stefanus; Manchanda, Puneet

    Abstract: We propose a novel two-stage data-analytic modeling approach combining theories, ... Expand

    Semantic filters: video game industry

    Topics: video game analytical information system decision making advertising management collaborative filtering

    Methods: computational algorithm robustness check experiment simulation optimization model

    Theories: motivation theory self determination theory

  • The Effects of Co-Creation and Word-of- Mouth on Content Consumption – Findings from the Video Game Industry

    2019 | International Conference on Information Systems | Citations: 0

    Authors: Poretski, Lev; Zalmanson, Lior; Arazy, Ofer

    Abstract: Video games offer users rich experiences that extend beyond the producers’ origi ... Expand

    Semantic filters: video game industry

    Topics: video game participatory design network effect business model marketing management

    Methods: design methodology hierarchical linear modeling statistical hypothesis test regression analysis method simulation