2023 | Electronic Markets | Citations: 0
Authors: Heidenreich, Sven; Handrich, Franziska; Kraemer, Tobias
Abstract: In recent years, video games have been on the rise as entertainment goods, leadi ... Expand
Semantic filters: video game industry
Topics: video game database system ease of use internet technology missing data
Methods: regression analysis method computational algorithm longitudinal research descriptive statistic statistical hypothesis test
Theories: information theory
2023 | Communications of the Association for Information Systems | Citations: 0
Authors: McCaffrey, Matthew
Abstract: The literature studying video game loot boxes is young but growing quickly. Giv ... Expand
Semantic filters: video game industry
Topics: loot box database system video game video game addiction information system use
Methods: experiment survey personal interview self reported survey qualitative interview
2023 | Information & Management | Citations: 0
Authors: Zhang, Yuan; Hua, Lei; Jiao, Yue; Zhang, Jie; Saini, Ritesh
Abstract: Live streaming user-generated video (UGV), a nascent format of crowdsourced cont ... Expand
Semantic filters: video game industry
Topics: video streaming service digital service marketing management organizational value crowdsourcing
Methods: experiment survey parametric test Student's t-test nonparametric test
2022 | Electronic Markets | Citations: 11
Authors: Handrich, Franziska; Heidenreich, Sven; Kraemer, Tobias
Abstract: In recent years, the video game industry has invested significant amounts in the ... Expand
Semantic filters: video game industry
Topics: video game innovation management internet technology website missing data
Methods: partial least squares regression structural equation modeling statistical hypothesis test expert panel PLS tool
2021 | Decision Support Systems | Citations: 8
Authors: Carvalho, Arthur
Abstract: The ever-increasing reliance on loot boxes by the video game industry has attrac ... Expand
Semantic filters: video game industry
Topics: loot box blockchain smart contract Ethereum video game
Methods: computational algorithm design artifact design science Pearson's chi squared test of goodness of fit statistical hypothesis test
Theories: decision theory
2021 | Information Systems Research | Citations: 0
Authors: Kim, Antino; Saha, Rajib L.; Khern-am-nuai, Warut
Abstract: In contrast to industries of other types of information goods, the video game in ... Expand
Semantic filters: video game industry
Topics: IS economics network effect price management video game consumer surplus
Methods: survey
Theories: game theory
2021 | Journal of the Association for Information Systems | Citations: 27
Authors: Seymour, Mike; Yuan, Lingyao; Dennis, Alan; Riemer, Kai
Abstract: Developers have long strived to create virtual avatars that are more realistic ... Expand
Semantic filters: video game industry
Topics: virtual reality artificial intelligence user interface technology adoption information system use
Methods: qualitative interview survey mixed method field study theory development
Theories: uncanny valley theory
2019 | Organization Science | Citations: 102
Authors: Cennamo, Carmelo; Santaló, Juan
Abstract: Platform-based technology ecosystems are new forms of organizing independent act ... Expand
Semantic filters: video game industry
Topics: user satisfaction digital platform digital ecosystem innovation management value creation
Methods: descriptive statistic instrumental variables estimation robustness check econometric modeling theory development
Theories: action theory lemon market theory
2019 | Information Systems Research | Citations: 0
Authors: Huang, Yan; Jasin, Stefanus; Manchanda, Puneet
Abstract: We propose a novel two-stage data-analytic modeling approach combining theories, ... Expand
Semantic filters: video game industry
Topics: video game analytical information system decision making advertising management collaborative filtering
Methods: computational algorithm robustness check experiment simulation optimization model
Theories: motivation theory self determination theory
2019 | International Conference on Information Systems | Citations: 0
Authors: Poretski, Lev; Zalmanson, Lior; Arazy, Ofer
Abstract: Video games offer users rich experiences that extend beyond the producers’ origi ... Expand
Semantic filters: video game industry
Topics: video game participatory design network effect business model marketing management
Methods: design methodology hierarchical linear modeling statistical hypothesis test regression analysis method simulation